A cooperative card game of betrayal and resource management


Position: Game Designer, Artist

Date: 11. 2014


Developed with:

Jose Vicuna, Carl Farra, and Kailin Zhu



This game was designed in three weeks for Game Design taught by Eric Zimmerman. In the game, players earn cigarettes by collaborating to dig through various prison obstacles in order to escape. Only the prisoner playing the best digging tool card gets the most cigarettes, and the escapee with the most cigarettes wins the game.

               First Playable Prototype

We were trying to give each room a different interesting story

                     Second Playable Prototype

       We redesigned the number of each type of card

Making the Prop Cigarettes

Playtest with Eric Zimmerman