PRISON ESCAPE

A cooperative card game of betrayal and resource management

This game was designed in three weeks for Game Design taught by Eric Zimmerman. In the game, players earn cigarettes by collaborating to dig through various prison obstacles in order to escape. Only the prisoner playing the best digging tool card gets the most cigarettes, and the escapee with the most cigarettes wins the game.

 

Position: Game Designer, Artist

Date: 11. 2014

 

Developed with:

Jose Vicuna, Carl Farra, and Kailin Zhu

 

 

               First Playable Prototype

We were trying to give each room a different interesting story

                     Second Playable Prototype

       We redesigned the number of each type of card

Playtest with Eric Zimmerman

Making the Prop Cigarettes