PRISON ESCAPE
A cooperative card game of betrayal and resource management

Position: Game Designer, Artist
Date: 11. 2014
Developed with:
Jose Vicuna, Carl Farra, and Kailin Zhu
This game was designed in three weeks for Game Design taught by Eric Zimmerman. In the game, players earn cigarettes by collaborating to dig through various prison obstacles in order to escape. Only the prisoner playing the best digging tool card gets the most cigarettes, and the escapee with the most cigarettes wins the game.


First Playable Prototype
We were trying to give each room a different interesting story
Second Playable Prototype
We redesigned the number of each type of card

Making the Prop Cigarettes

Playtest with Eric Zimmerman