Happy
Zoo
A wonderful day in the zoo!
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Happy Zoo
Position: U/UX Designer, Game Designer, Game Artist
Development Tool: Cocos2d-x, Photoshop
Game Platform: iOS
Age of Target Player: 4-12
Released Date: May 2013
Happy Zoo is a mobile platform children’s game. I worked on game design, game art and UI/UX design.
The game consists of four levels. Each level will have different methods of playing and different focuses of skill development. By clicking and splicing the disordered pipelines, Help Paul trains your logical ability; by clicking and gravity control, Red Balloon and Piggy Run train your ability to respond; through animal picture image combination, My Zoo trains your creativity. At the same time, in each level, there will be a hidden treasure for your collection.
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 Game loading screen + Title ScreenOne morning, the children came to the Zoo by bus.
The running school bus gives players the idea of the game background story, as while as the game is loading. |  Game menu interfaceOn the game menu interface, you may slide the rotary table or click on the button to rotate the menu, and when turning to the bottom, there will be a small surprise.
Play around the wheel interface! |
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 Level I: Help PaulPaul, this miserable little fish, needs your help to get to clear, cool water.
In this level, players need to use their finger to click the pipe in the screen to change the pipe's orientation, thus connecting the water source to rescue Paul, the little fish. |  Level II : Red BalloonAmy is a little girl and her balloon just flew away; the naughty little animals started their balloon bursting plan.
In the level, players need to tilt the iPad to control the direction of the movement of the balloon to avoid obstacles on both sides.
The variety of funny animals shapes the unique level. |
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 Level III: Piggy RunPeter, the little pig is driving his cool remote-control car, wandering here and there inside the Zoo, jumping all around.
In the level, players need to click the screen at the right time to make the pig jump up to avoid obstacles. |  Level IV: My ZooThe zoo director warmly invites you to help him build new sceneries in the zoo.
In this level, players may place and combine animals, items, and scenes based on the previous levels, create their own zoo scene, and may also take photos as a souvenir. |
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 Level IV: My ZooItems are layout on the bottom of the screen. Players can directly pick up the item and drag it into the scene. Players can also view more items by type the left or right arrow. |
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