ShipMission
Save the earth from extraterrestrial evil by drawing powerful magic circles

ShipMission is a single-player mobile game created in Unity.
Your objective is to protect Earth by drawing circles around falling meteors to destroy them. The challenge will increase at the end of each phase, but don’t worry, the moon is your teammate! When you draw a circle around it, it will destroy all the meteors on-screen, and you sometimes get an extra life, preparing you for the final, intense barrage of meteors.
About the Game
My Role
UI Assets
Flow Chart
Wireframing
Motion Design
User Research
Playtesting
Concept Art
Character Design
Environment Design
Animation
Logo/Icon Design
Game Design
Prototyping
Difficulty Tuning
Coding in Unity with C#
Game Play

The ship is drawing a circle to destroy the red meteor

Finger screen-skating battle!
Game Art

It's all about circle
Game UI

Three different phases of the ship and its health bar


The face and health bar of Earth in different phases
Our cute earth has only three lives. If it loses the last one that means that your mission failed and the game is over!


Two Versions of the Game Over Screen
Using character to express the game result instead of just put on a number of the score on the game over screen.
Playtesting

Always Playtesting
I love playtesting at different developing stages! I got a lot of valuable feedback and suggestions through observing playtesters and talking with playtesters. They made me think deeply about this game and change a lot of details to improve the game experience, like how to modify the game's difficulty curve, how to make the control gesture more natural on the tapping screen, how to visually representing each game stage, etc.
Solo Project
Developing Tool: Unity, Photoshop
2015